December 2008
A very well-known manufacturer of organs provides a feature whereby the lowest notes on the lower manual can be designated for percussion instruments. So, with a flourish of your left arm while playing you can hit bottom C with the little finger of your left hand and have a cymbal crash or bass drum thump or drum roll and anything else you may wish to place there. (Spot the hidden clue!)
The same feature can be obtained with a Wersi organ, though I prefer to place the sounds at the bottom end of the upper manual as those keys are less likely to be used for playing normally. All you have to do is to go into Settings > Edit Drum-Sets and select a drum set. Next, having decided which percussion sounds you want to place, move those sounds into those keys. By judicious use of the octave feature you can set up more than one arrangement enabling the edited drumset to be used in several situations.
Finally save the edited drumset with a suitable name. Now, when setting up a Total Preset to use this arrangement, place that edited drumset into UM1 sound layer (or LM1 if you wish to use the lower manual). Adjust the octave setting as required and set up a 1 + 2, 3(,4) split one note above the highest percussion sound key. Set the Dynamic for UM1 (or LM1) to on and a value of 4, 7 or 14.
That’s it! It does use up one sound layer (yet another reason why I prefer to place the feature on the upper manual - those of you with a Scala or Louvre are not so limited) but provides a more flexible way of using spot percussion sounds than using the Sound Effects buttons. It also uses up only the number of keys which matches the number of percussion instruments you require, unlike Remote Octave in the OAA which takes up a full octave regardless.
November 2008
It’s effective with some songs to end with a Wind Chimes ripple. This is not one of the Sound Effects which Wersi has provided but it is included in the DrumSets on key C5. It’s a very easy matter to use the Record facility provided within Settings > Edit Sound Effects to provide that sound for the Effect-Sounds buttons. Just set up Manual Drums on the Lower Manual and go into Settings > Edit Sound Effects. The Effect-Sounds Mapping screen appears. Touch the Recording button.
A small blue panel then appears giving the duration of the last recording made plus a large button marked Start. When ready, touch that Start button (it changes to Stop) and hit Lower Manual key C5 (two octaves above Middle C). You need to hit that key quite hard or the sound will be too quiet. Wait for the sound to die away completely and then touch the Stop button.
You’ll be asked if you wish to save that recording. Touch Yes. A File Browser window then opens. Touch New Effect top left. The familiar typewriter keyboard opens for you to type in Wind Chimes. Touch Enter and then, on the File Browser screen which then reappears touch OK. The Effect-Sounds Mapping screen then reappears with the small Recording panel - touch Back on that small panel, then touch Back on the top right of the Effect-Sounds Mapping screen. Touch Edit Sound Effects again and touch any one of the sounds on the Effect-Sounds Mapping screen.
A small Edit Effect screen appears. Touch the drop-down arrow to the right of the sound name in its yellow box and scroll to find the name Wind Chimes in the list. This sound can now be added to any User Sound Effect Sub-Preset - I usually put it in slot 6.
October 2008
When using non-Wersi Styles with the OAA, there is often an additional Fill available which can be different for each of the four Variations. To invoke these Fills, just press the currently selected Variation button again; the remainder of the bar becomes the Fill.
In Settings>Styles Editing these four Fills are shown just below the line of the four Variations, A to D. If any of these boxes is touched, while the style is playing, that Fill box will change colour if a Fill is available in that Style and Variation. The running Style also then becomes the Fill so you can hear it.
Most non-Wersi Styles have only one Break (some have none) so it’s useful to have up to four Fills as well. It’s worth an investigation each time you use a non-Wersi Style in your playing.
September 2008
There are two ways of loading Sounds and Styles into a Total Preset:
1. From a mapped button. This will cause the panel at the bottom of the Main screen to show the current mapped Levels within that button, with the selected Sound/Style highlighted. It will not place the Sound under the Sounds tab nor the Style under the ACC tab.
2. From the Database, using Quickload. This will place the selected Sound under the Sounds tab and the Style under the ACC tab, using slot 1 (out of 9) by default - it will overwrite by default unless the user highlights another of the nine slots. The Levels tabs will not reflect the selection.
There are more Sounds and Styles in the database than are mapped from the factory. Care is needed when placing Sounds/Styles into a Total Preset as it is very easy, while choosing, to change inadvertently the selection and to move on without realising your desired selection is no longer present.
August 2008
The Transpose Buttons have more functions than just transposing.
1. If you’re in a database list, the Tempo/Data Wheel will enable you to move up and down the list quickly. The << and >> Transpose Buttons will provide finer navigation, moving up and down one entry in the list at a time, respectively.
2. To change the number in a value box, the Tempo/Data Wheel will enable you to change the value quickly. The << and >> Transpose Buttons will enable you to change the value by one down or one up respectively. This can be very useful when the Wheel “falls” back or forward by 1 when you let go of it.